At its core, basketball is the management of possessions.
Every possession begins with control of the ball and moves through a simple chain of events. The offense can only produce a scoring attempt if it avoids turning the ball over; once it reaches a shot, that attempt may produce points, miss and end with a defensive rebound, or miss and continue through an offensive rebound.
The structure of the game can therefore be expressed as a branching tree:
possession
├── turnover (possession ends, - oTOV / + dTOV)
└── shot (first chance reaches a scoring attempt, + oTOV / - dTOV)
├── points (possession ends, + oTS / - dTS)
└── miss (first shot does not score, - oTS / + dTS)
├── defensive rebound (possession ends, - oREB / + dREB)
└── offensive rebound (possession continues)
├── points (possession ends, + oREB / - dREB)
└── no points (possession ends, - oREB / + dREB)
Six-Factor RAPM measures how players influence each stage of this process. Offensive impact and defensive impact can each be decomposed into three mechanisms. Together they form total player impact.
RAPM = oTS + oTOV + oREB + dTS + dTOV + dREB
Each factor captures a different way players change the expected value of possessions while they are on the floor.
oTS — Offensive Scoring Efficiency
This factor measures how much a player increases the points their team generates per scoring attempt.
The primary driver of offensive scoring efficiency is the combination of usage and true shooting percentage. Players who take a large share of their team's attempts and convert them efficiently have the strongest direct impact on this factor.
However, scoring efficiency is not created through shooting alone. Players also influence it through playmaking, ball movement, spacing, and transition offense, all of which affect the quality of shots their teammates receive. Passers who generate open looks, movers who keep the offense flowing, and players who create advantages in transition can raise team scoring efficiency even when they are not the one finishing the play.
Drawing fouls is also critical, since free throws increase the points generated per scoring attempt.
oTOV — Offensive Turnover Control
Before a scoring attempt can occur, the offense must maintain possession of the ball.
Turnovers end possessions without producing a shot. This factor measures how a player influences the rate at which their team loses possessions before reaching the shot phase.
The primary drivers of offensive turnover impact are offensive load and turnover rate. Players who carry a large share of the offense—through scoring attempts, passing volume, and time on the ball—naturally have greater influence on this factor, since turnovers can only occur when a player is directly involved in the play.
Ball security, decision-making, and the ability to handle defensive pressure all contribute here. Players who maintain control of the offense under heavy responsibility allow their team to reach scoring attempts more consistently.
oREB — Offensive Rebound Impact
Even when a shot misses, the possession may not be finished.
oREB measures how much a player helps turn missed shots into second-chance value. Offensive rebounds are the main input, but the factor is about the full value of the extra possession: keeping the ball alive, creating another scoring attempt, and converting or supporting the points that come after the rebound.
Second-chance opportunities increase the total number of attempts a team has to convert possessions into points, so this factor captures possession extension after misses.
dTS — Defensive Scoring Efficiency Suppression
This factor measures how much a player lowers the points opponents generate per scoring attempt.
Defenders influence scoring efficiency through several mechanisms. Contesting shots, navigating screens, and containing isolation attacks reduce shot quality on the perimeter. At the rim, defenders protect the basket through positioning, verticality, and shot blocking.
Interior defenders also create rim deterrence, forcing offenses to avoid high-value attempts at the basket altogether. Foul discipline is also important. Because scoring efficiency includes free throws, defenders who avoid unnecessary fouls—or commit smart fouls that prevent easy layups—can reduce the points opponents generate per attempt.
Together, these actions lower the efficiency of opponent scoring attempts.
dTOV — Defensive Turnover Creation
Turnovers immediately end possessions before a scoring attempt can occur.
Defenders generate turnovers through steals, deflections, and disruptive pressure on the ball and in passing lanes. Pressure can also force rushed decisions that lead to mistakes by the offense.
Another important source of defensive turnovers comes from offensive fouls drawn, including charges and moving screen violations. Players who position themselves effectively to draw these calls can end possessions without allowing a shot.
By forcing turnovers, defenders prevent scoring attempts from occurring in the first place.
dREB — Defensive Rebound Impact
Even strong defensive possessions remain incomplete if the offense secures the rebound.
dREB measures how much a player suppresses opponent second-chance value after missed shots. Defensive rebounding is the main input, but the factor is about ending the possession and preventing the extra attempts and points that follow offensive rebounds.
Strong defensive second-chance prevention ensures that missed shots actually end the opponent's possession.
The Full Structure of Impact
The entire game can be decomposed into three mechanisms applied on both offense and defense:
Shot Value: oTS · dTS
Possession Survival: oTOV · dTOV
Rebound Value: oREB · dREB
Six-Factor RAPM estimates how much each player shifts these components relative to league average while they are on the floor. Instead of collapsing player value into a single number, the model reveals where that value is created within the lifecycle of a possession—through improving scoring efficiency, protecting or ending possessions, and controlling what happens when shots miss.